﻿using UnityEngine;

public class SceneManager : ISingleton<SceneManager>, IManager
{
	public void Init()
	{

	}

	public void DoDestroy()
	{

	}

	public void EnterMain()
	{
		Application.LoadLevel("Main");
	}

	public void GoBattle()
	{
		Application.LoadLevel("BattleDemo");
	}
}
